The Liquid Open - Tournament Rules


The max roster size for this tournament is 7. The winning team can only receive prizes for (5) players. Prizemoney will by be split among (5) players by default but can be distributed according to the teams wishes if players are in agreement. Players not listed as part of the team roster on Challengermode will not receive prizing in any circumstance.

More about prizes in § 9. 


Player IDs
All players are required to register their Riot IDs on Challengermode prior to entering the tournament. All the Player IDs of a team must be 100% valid and precise. Everything must be exact, although the IDs do not have to be case sensitive.
If your username is determined to be incorrect or on of your players are competing under a different Riot ID, your team risks being disqualified as this is NOT allowed.

Teams are permitted to substitute in between matches or mid-game during a pause as long as the player being substituted in is registered and on the team's tournament roster. We will not allow roster changes made with players that are not listed as a substitute on Challengermode. 

Player Requirements
Only the players listed as part of a roster on Challengermode are eligibile to play matches in this tournament. It is the responsibility of both teams to verify the eligibility of all the players that play in the match. If a team uses an ineligible player in a match, they will forfeit the match. Support must be contacted when this is suspected.

If the other team has an unregistered player present, you must tell the other team to replace their player with an eligible player. You must give the other team (15) minutes from the start of the game in order to replace the player with an eligible one. If the other team does not substitute their unregistered player, report the scores in favor of your team and provide proof of the ineligible player's presence.



Veto Process
Map and side vetos will be handled through the veto process on Challengermode. 
The team on the left side of the match page is Team A. 
The creation of the match will be the responsiblity of the captain of team A, this player is also in charge of inviting the opposing captain to the lobby.

Match Settings
       Settings  for all matches must be set to the following:

Allow Cheats    No
Tournament Mode    Yes
Extra Time: Win by Two    Yes
Play All Rounds    No
Hide Match History    No


How to Show Proof
Players must give evidence of the score / result of every match taking a screenshot of the final screen.

Evidence provided must be of the post match screen, as depicted below:
We will also accept images from live streams such as Twitch, Youtube, etc, but only clips of the scoring.

Server Problems
In the case of server issues, the tournament can postpone or cancel depending on the severity of the situation. In case of server issues, please pause the match and report to an admin as soon as possible. 

Incorrect Match Settings
It is the responsibility of the lobby host to ensure that the match settings are as previously described. If the host has incorrect settings, please record a video of what is wrong, ensuring that the points, time, players, and the incorrect rule are visible(depending on the accusation) and after immediately inform an admin.

In the case that the host has the correct configuration and the opponent leaves the match before it is completed, the team that remains in the lobby will receive the victory.

In order to receive a forfeit, evidence must be given as to their rule infringements.
Teams will forfeit a round for one of the following reasons:
  • Abandon a match before it is complete and afterwards fail to provide valid proof of the accusation against the other player.
  • Host a lobby without the correct Match Settings.
  • Fail to start a match within 15 minutes of receiving the matchup.

Player Disconnections
If a player disconnects during initial launch, the map will restart from the beginning.
If a player disconnects after rounds have been won, the match must play on.
If the teams do not agree regarding the time of disconnection, proof must be provided in the form of a video that shows the score and the time in which the disconnect took place.

Match Delay
All matches should be played to completion unless both teams agree to delay the match. The maximum time allowed to delay a match is 15 minutes.
If a match is not completed or not reported within an hour of receiving the match schedule, both teams will be disqualified due to inactivity.
Teams may not delay matches for longer than 15 minutes between every round. If a team delays for longer, a forfeit may be received if the other team provides proof regarding the delay.
The team that does not delay should provide proof in video that prove the delay of longer than 15 minutes.


Match Results
Both teams are responsible to report the results of the match. This can be done by clicking the match link found in the Matches Dashboard. 
The tournament bracket will update automatically as soon as both teams have reported the score. 

Disputed Result
In the case of teams reporting contradicting results, the match will be disputed and handled by an admin.

In the case of a dispute, the team that submitted the problem will be asked for proof. Consult the section Privacy Policy section to understand the required evidence.
If proper evidence is not given, the team that submitted the dispute will lose and will be removed from the tournament.


If you have reported that the other team is not present and it is disputed, you must provide evidence that you have invited your opponent before the 15 minute time limit. In order to report a no show, please contact a tournament admin.


We have a zero tolerance policy towards cheating. Players caught cheating, or exploiting will be banned permanently from this tournament and all future Team Liquid competitions.


We strongly recommend that teams save results of all their matches.

Evidence Requirements
All video evidence must be uploaded onto an external website like YouTube. Photographic evidence can be sent to admins on Discord. Evidence links should be sent to an admin, with a brief description of what the evidence shows.
Falsified or manipulated evidence will not be accepted as valid. Any person that is submitting false evidence will be banned permanenetly from all future Team Liquid tournaments.

Abusive Behavior
Abusive behaviour towards admins or players will not be tolerated. The individual user or their team will risk being banned from this tournament and future Team Liquid tournaments.

If you have any problems in your match, please you our support channel on Discord or reach out directly to one of our Tournament Admins.

The Admins as defined in the Rules and Regulations reserve the right to overrule any rule in any moment if necessary.
Upon registering for this Tournament, all the Participants accept that they have read and accepted the Rules and Regulations and the Privacy Policy.

1.1 Tournament

This tournament is hosted by Team Liquid and Presented by IMC Trading. The tournament “Tournament” is for Players to compete against other Players or teams. The game played is listed in each tournament's information and will be used throughout each of the tournaments. Players may be restricted from entering and must reside in one of the qualifying countries, where tournaments are restricted to certain locations that will be listed in the Tournament Overview.

1.2 Administration

Everybody who is authorized by Team Liquid, contractors & partners tournaments based on its Rules and Regulations will be called an "Admin" in the following, the collection of all admins will be called the "Administration".

1.3 Participants and Commitment

1.3.1 Only real persons with a valid Riot ID are allowed to participate in the Tournament. All participants or players will be called a “Player” or a “Participant” or “Participants” in the following and shall have the same meaning. Every Participant must fulfill the following conditions:

Participants must not be employees of Team Liquid, any partners, sponsors, and all associated companies unless expressly permitted by Team Liquid.

1.3.2 By participating in the Tournament, Participants acknowledge without limitation to comply with the Rules and Regulations and with the statements and decisions made by the Administration.

1.3.3 Every Participant acknowledges the right for the Administration to modify the Rules and Regulations, Game Rules or General Rules for adjustments at any time without notice and if necessary overrule those to ensure fair play and integrity throughout each round.

1.3.4 Every Participant has to show the needed respect towards Admins and other Participants. Insults and unfair or disrespectful behavior towards anyone are not tolerated and will be punished in accordance with these Rules.

1.3.5 Every Participant has to try to win every round at every stage of the Tournament. Purposefully losing for any reason is strictly forbidden.

1.3.6 All Participants shall refrain from selecting player names that are vulgar, racist, sexist, have Gang Affiliation or reference to drugs (including alcohol and tobacco), contain Sexual Material, Offensive Material, Politically Charged Symbols/Images or otherwise offensive all of which shall be forbidden. Player name approval will be at the sole discretion of the tournament Admins.

1.3.8 Every Participant acknowledges the right for the Administration to remove Players from the tournament if their in-game nicknames are deemed unfit for display.

1.3.9 Every Participant acknowledges and agrees that it is prohibited from using inappropriate language in all text and voice channels, regardless of context. Inappropriate language includes, but is not limited to: excessive profanity, pseudo-profanity (i.e. replacing letters in profane words or phrases), racial/ethnic/cultural slurs, sexual innuendos, drug/alcohol references

1.3.10 Every Participant in the Tournament grants to Team Liquid, partnered Sports Clubs, partners, and sponsors and their respective parent, subsidiaries, and affiliates a perpetual, royalty-free, fully paid-up, worldwide, right and license (with the right to grant sublicenses) to copy, display, distribute, edit, host, store, collect footage of Participant’s name, logos, trade or service marks, copyrighted material, nickname, Riot ID, (or replacement tags), logo, initials, likeness, image, photograph, animation, avatar, autograph, voice, video or film portrayal, public persona, gameplay data and statistics, biographical information, backstory and any streams of the Tournament or streams of any other video game in which the Participant participates to be stored and used for announcements, website content and other publications by Team Liquid unrestricted and unlimited in terms of time and place.

1.4 Communication

1.4.1 All communication between Participants and the Administration has to be held in English at any time and at any stage of the tournament.

1.4.2 The Administration should be contacted through the designated tournament Discord server. This can be found on the Challengermode tournament page and the tournament website. This helps Admins to coordinate as a team and work faster on issues than with the help of other platforms. It will be the sole responsibility of each player and team to direct their communication to the appropriate Discord server and support channel. Any other form of communication may be ignored.

1.5 Conduct and Penalties

1.5.1 Behavior. All Participants must at all times observe the highest standards of personal integrity and good sportsmanship and act in a manner consistent with the best interests of the Tournament, in each case as determined by the Administration. Participants are required to behave in a professional and sportsmanlike manner in their interactions with other competitors, the Tournament, and members of the Administration, the media, sponsors, and fans.

1.5.2 Participants may not use obscene or offensive gestures or profanity in their tags, player handles, team branding, game chat, live play communications, lobby chat, shoulder content, interviews, or other public-facing communications of any kind. This Section 1.5 applies to English and all other languages and includes abbreviations and/or obscure references.

1.5.3 Participants are expected to settle their differences in a respectful manner and without resorting to violence, threats, or intimidation (physical or non-physical). Violence is never permitted at any time or place, or against any person including competitors, fans, referees, and officials.

1.5.4 The obligation to behave in a professional and sportsmanlike manner includes an obligation on the part of Participants to arrive on time and ready to compete for all games, matches, and tournaments in the tournament schedule. It also prohibits forfeiting a game or match without reasonable cause.

1.5.5 The Tournament is a place for Players from around the world, from different cultures, and from different backgrounds, to come together to compete and share their passion for our game. Participants in our competitions should be focused on bringing the world together through epic entertainment, celebrating our game, Players, and fans, and building diverse and inclusive communities. Participants and team managers must refrain from disruptive or divisive behavior, commentary, or other forms of expression during official Tournament and team events (including without limitation any match) or on any official Tournament or team channels (e.g., match broadcasts, the Tournament or team shows, and official the Tournament and team-branded websites and social media channels). If applicable, during live broadcast Participants or team managers throughout the period on match day shall not wear, display or otherwise convey personal messages without express approval from the Administration, which approval shall not be granted for political messages.

1.6 Cheating and Game Integrity

1.6.1 Participants must compete to the best of their skill and ability at all times. Any form of cheating by any Participants will not be tolerated. All Participants are prohibited from influencing or manipulating any game match (whether a Tournament match or otherwise) with the intent that any aspect of the match is determined by anything other than the competitive merits. Examples of cheating or behavior impacting game integrity are not exhaustive, and include without limitation:

1.6.2 Collusion, match-fixing or any other action to intentionally alter, or attempt to alter, the results of any game, match or Tournament (or any components thereof);

1.6.3 Attempts to interfere with another Player’s connection to the game service through Distributed Denial of Service (DDoS) or any other means.

1.6.4 Allowing an individual who is not the registered owner of a Player account to play on that Player account in a game and/or playing in a game while logged in to a Player account registered to someone else.

1.6.5 Bot use, win trading, hacking, stream sniping, ghosting (i.e., a game spectator illegally provides information about an opponent’s positions and/or movements), inducing another Participant to lose a match, and receiving leaked scrim footage and/or confidential or proprietary information of another Team;

1.6.6 Misuse or hacking of game servers;

1.6.7 Use of unauthorized or restricted items (as applicable);

1.6.8 Violent, threatening, or harassing behavior in the Tournament setting, (offline and online), including team housing.

1.6.9 Inappropriate use of Tournament equipment; and

1.6.10 Any other actions or conduct that threatens to undermine the integrity of the Tournament and its teams.

1.7 Illegal and/or Detrimental Conduct

1.7.1 Participants are required to comply with all applicable laws at all times.

1.7.2 A Participant may not engage in any activity or practice which (i) brings him or her into public disrepute, scandal or ridicule, or shocks or offends a portion or group of the public, or derogates from his or her public image, or (ii) is, or could reasonably be expected to be, detrimental to the image or reputation of, or result in public criticism of or reflect badly on, Team Liquid, Tournament Administration, or any of their respective representatives, the Tournament, the other teams or their respective sponsors or members, or any other product or service. For the avoidance of doubt, Participant affiliation with individuals, entities, or brands that are detrimental to the image or reputation of Team Liquid, Administration, or any of their respective representatives, the Tournament, the other teams or their respective sponsors or members, or any other product or service of Team Liquid, as determined by the Administration, will be deemed as a violation of this provision and these Rules. In addition, Players, Team managers, and owners may not encourage members of the public to engage in any activities that are prohibited by Section 1.7. A non-exhaustive list of such types of misconduct are as follows: Actual or threatened violence toward a person, including domestic violence, partner violence, dating violence, and child abuse; Sexual assault and other types of sexual offenses; Illegal possession or distribution of a weapon; Possession, use, or distribution of performance-enhancing substances; Conduct that poses a danger to the safety of another person; Animal cruelty; Theft and other property crimes; and Crimes involving dishonesty.

1.7.3 Each Participant acknowledges that Administration and the teams may have an obligation under applicable law to report illegal activities to local law enforcement authorities or respond to formal inquiries from law enforcement or judicial authorities in jurisdictions where suspected violations of law have taken place.

1.8 Anti-Harassment

1.8.1 Administration is committed to providing a competitive environment that is free of harassment and discrimination.

1.8.2 In furtherance of this commitment, Participants are prohibited from engaging in any form of harassment or discrimination (either in-game or outside the game), including without limitation that which is based on race, color, religion, gender, national origin, age, disability, sexual orientation, gender identity, or any other class or characteristic.

1.9. Gambling

1.9.1 Gambling on the outcome of the matches or Tournaments (including any components thereof) can pose a serious threat to the integrity of, and public confidence in the Tournament. Participants as well as employees of the Administration, Team Liquid are not allowed to (i) place or attempt to place, bets on any games, matches, or Tournaments (or any components thereof (ii) associate with high volume gamblers, or deliver information to others that might influence their bets, or (iii) offer or accept any gift or reward to or from anyone for services promised, rendered, or to be rendered in connection with any match, including services related to defeating or attempting to defeat a competing team or services designed to throw, fix or otherwise influence the outcome of any game or Match, the Tournament event or otherwise.

1.9.2 This Section 1.9 also prohibits Participants from participating in anyone else’s betting activities, asking anyone to place bets involving the including without limitation the Tournament games, matches or any components thereof) on a Participant’s behalf, or encouraging anyone else to bet involving the including without limitation Tournament games, matches or any components thereof.

1.9.3 Participants likewise are prohibited from engaging in any fantasy esports leagues or games in which the Participant pays any form of the entry fee in exchange for an opportunity to win a cash prize or other thing of value.

1.10 Alcohol and Drugs

1.10.1 The use, possession, distribution, or sale of illegal drugs is strictly prohibited. Participants are prohibited from being under the influence of any substance of abuse, including alcohol or marijuana, while the Participant is engaged in the Tournament events or on-premises that are owned by or leased to the team or Administration.

1.10.2 The unauthorized use, possession, distribution, or sale of prescription drugs by a Participant is prohibited. Prescription drugs may be used only by the person to whom they are prescribed and in the manner, combination, and quantity as prescribed. Prescription drugs may only be used to treat the condition for which they are prescribed and may not be used to enhance performance in a game, match, or Tournament.

1.11. Non-Disparagement

1.11.1 Participants have the right to express their opinions in a professional and sportsmanlike manner; provided, however, that Participants may not make public statements that call into question the integrity or competence of match referees or Administration.

1.11.2 Participants may not at any time make, post, publish or communicate to any person or entity or in any public forum any false, defamatory, libelous, or slanderous remarks, comments, or statements concerning Team Liquid, the Administration, any of their respective representatives, the Tournament, the other teams or their respective sponsors or members or any other product or service of the Team Liquid, or their respective affiliates. In addition, Participants may not encourage members of the public to engage in any activities that are prohibited under these terms.

1.11.3 This Section 1.11 does not, in any way, restrict or impede a Participant from complying with any applicable law or valid order of a court of competent jurisdiction or an authorized government agency, provided that such compliance does not exceed that required by the law or order.

1.12 Confidentiality

1.12.1 Participants must keep confidential and not disclose to any third party confidential and proprietary information concerning the Tournament, the Administration, Team Liquid, or their respective affiliates and sponsors.

1.12.2 This Section 1.12 does not, in any way, restrict or impede a Participant from complying with any applicable law or valid order of a court of competent jurisdiction or an authorized government agency, provided that such compliance does not exceed that required by the law or order.

1.13 Reporting

1.13.1 Upon becoming aware of any conduct prohibited under these terms, Participants are required to immediately report the details to Tournament Administration via the relevant tournament Discord. Failure to comply with this requirement is an independent violation of these Rules.

2.1 Tournament Format

2.1.1 The Tournament can be found on the Overview of each tournament broken down into rounds, start time, and the type of tournament. The Tournament type can be but is not limited to Single Elimination, Double Elimination, Groups, Swiss, League Play, Round-Robin, Double Round-Robin. All Players should be familiar with the format before entering a Tournament.

2.2 Registration

2.2.1 All entrants in the Tournament must register on the Challengermode platform. Teams are responsible for registering their full linup prior to tournament start. All Players must have the relevant Riot ID attached to their profile to enter at the time of registration and the Tournament start time, failure to do so may result in removal from the Tournament.

2.3 Schedule

2.3.1 A full schedule of the Tournament can be found on the Tournament Discord.

2.3.2 The tournament Administration reserves the right to change the start time of tournament matches within the day of the schedule.

2.4 Tournament Restrictions

2.4.1 Team Members must remain in the active Tournament Team for the duration of the Tournament. Team Members may not also compete in a Tournament for more than one (1) team, any Team Member doing so by means of workaround or multiple accounts may be removed from the Tournament as well as banned from future Team Liquid tournaments.

3.1 Match Times

3.1.1 Match times may be dictated to Players by Team Liquid, the Tournament Administrator or parties acting for Team Liquid in this capacity these will be designated with an “Admin” tag when communicating with entrant players.

3.1.2 The tournament Administration reserves the right to change the start time of tournament matches within the day of the schedule.

3.2 Rescheduling / Postponing

3.2.1 Matches cannot be postponed or rescheduled to another date or time unless determined by the Administration at its sole discretion for any reason.

3.3 Punctuality

3.3.1 If one team is not ready to start and enter their first match 15 minutes after the official match time the team will lose the match within the bracket by default. This is at the Administration’s sole discretion.

3.3.2 If a team or Participant does not join the match in time as described in Section 3.3.1., the opponent may claim a default win by raising with an Admin. The present team or Participant should make this claim by raising a ‘No Show’ result on their match page. No further action is required. False reports of ‘No Show’ may result in disqualification from the tournament.

3.3.3 Each Participant is obliged to attach necessary evidence to the claim, which is then to be approved of by an Admin at its sole discretion. Admins may extend the punctuality deadline in exceptional circumstances to get the match played at its sole discretion.

4.1 Availability

4.1.1 All Participants are not required to check in on Challengermode and report any issues that prevents them from checking in, at least 45 minutes before check-in ends.

4.1.2 All Participants must be available at the time the tournament rounds start. The team captain will invite their team to join them in a squad for them to play their two matches.

4.1.3 Only the Players on the Match Fixture are eligible to play matches in this tournament. It is the responsibility of both teams to verify the eligibility of all the Players that play in the match. If a team uses an ineligible Player in a match, they will forfeit the match. Support must be contacted when this is suspected.

4.1.4 All teams are required to check if the other team is fielding an ineligible Player which is not listed on the Matches page. If the other team has an unregistered Player present, you must tell the other team to replace their Player with an eligible Player. You must give the other team (15) minutes from the start of the game in order to replace the Player with an eligible one. If the other team does not substitute their unregistered Player, report the scores in favor of your team and provide proof of the ineligible Player's presence.

4.1.5 Should a game be completed with an ineligible Player Team Liquid Administration may rule that both teams accepted the rosters were correct and both teams were willing to compete with the final result standing regardless of rosters.

4.2 Server Problems

4.2.1 In the case of server issues, the tournament can be postponed or canceled depending on the severity of the situation. If the tournament gets canceled, it will be announced on the Tournament Discord. 

4.3 Score metrics

4.3.1 Each match is decided by a score metric as described on the Challengermode Match page or the Tournament Discord. Players must win a game or series of games in a Best of 1, 2, 3, 5, 7, or 9 game series depending on the Game Rules.


5.1 Streams

5.1.1 Participants may stream their gameplay to a streaming service where they wish, for entertainment or evidence capture. Evidence capture must be gained in the correct format as expressed in Evidence Capture. All Participants should add a stream delay of at least 60 seconds to their stream.

5.1.2 As a matter of professional courtesy to remaining Players in the match, if you believe the game is being affected by stream sniping, we’d ask that you limit spectating of remaining Players, so as not to put them at a competitive disadvantage.

5.1.3 Teams are permitted to use substitute Players during the match, this Player can be brought in during a pause or after a game in a series of games. This substitute Player must be on the Team roster registered through Challengermode.

5.2 Crossplay

5.2.1 Does not apply to this tournament. 

5.3 Match Start & Restarts

5.3.1 A match will be considered to have started as soon as the warmup phase has ended and all Players are inside of gameplay after cut-screens & loading screens. From the time a match begins, Players are prohibited from intentionally disconnecting from the game. If a Player or team disconnects intentionally after the game has started, the game will continue with the remaining Players and will not be restarted.

5.3.2 If a Player disconnects during the launch of a game the game should be quit and restarted with all of the Players in the lobby. If a Player repeatedly disconnects during the launch of a game the Team Liquid Administrator may dictate that a team has not enough eligible Players or allow a team to play with one (1) or more Players absent from the match in case they don’t have an available substitute.

5.3.3 A team may request a match restart if the Players were affected by an issue that was out of their control and had a negative impact on their gameplay. These include but are not limited to:

  • Players disconnect during a game due to network or connection issues.
  • Players experiencing game features not working as expected.

5.3.4 All restart requests needed to be flagged to the Admin team before a restart can be actioned. Evidence to support the request must be shared and the decision on the restart will be at the sole discretion of the Admin.

5.4 Replays
5.4.1 Demos or replays are not required but recorded proof of cheating or banned behaviour may be required for an admin to hand out bans or other punishments. 

5.6 Griefing

5.6.1 It is prohibited to intentionally negatively impact your teams gameplay in an attempt to sabotage their chances of winning a match. Tournaments may have specific rules on Sabotage, Griefing, and specific in-game actions, these will be listed in Game Rules. Otherwise, any suspected griefing must be reported to an admin with proof. 

6.1 Reporting the score

6.1.1 Each team must submit an accurate score report to the Challengermode platform, via the Participants' Matches screen, and may be required to submit a screenshot. This evidence must be a screenshot of the end game leaderboard. Tournament staff will be monitoring the evidence as submitted as well as use third party technology to identify results.

6.1.2 If a team does not report a score, while their opponent does, after a length of time defined by an Team Liquid Admin, the score will be accepted by Team Liquid as valid. After this time Team Liquid Administrators may not overturn a result.

6.1.3 After both teams report the score, or the time elapses and the Challengermode system accepts a score as valid, the bracket will be updated to reflect a team moving to the next round.

6.2 Protests

6.2.1 Protest against any other sort of rule violation by another Player can only be reported with video or screenshot evidence. The protest must include a specific timestamp when the violation took place, the name of the Player who committed the violation, as well as a clear description of what happened. Protests that either lack evidence or details such as timestamps and descriptions will be discarded. All protests must be sent to an Admin via the Tournament Discord.

The Team Liquid Administrators may require evidence of any reports of wins, rule violations, and potential punishment offenses. Users submitting false evidence may be banned from the Tournament and participation in future Team Liquid Tournaments.

7.1 Evidence Format

7.1.1 Evidence must be provided to Admins in a timely manner after a match has completed, the dispute has been lodged or rule violation has taken place. Failure to do so may result in a dispute being denied.
7.1.2 Team Liquid Administrators will accept and prefer photo evidence of end game screens showing the scoreboard with all members of both teams present. Photo evidence should be provided by sending it directly to a tournament admin on Discord. If this has not been possible the Admin will request a link to photo evidence on an external platform such as on Imgur, Print screen, Photobucket, Imageshack, or another similar service.

7.1.3 Video evidence will also be considered; the evidence must include supplement information in a direct message to Administrators; a specific timestamp to the end-game scoreboard, showing all of the Players as part of the tournament match squad. Video evidence should be uploaded to an external provider such as YouTube, Twitch, Trovo, Dailymotion, or another similar service.

8.1 Possible Punishments

8.1.1 The punishments for any rule violations include but are not limited to:
  • Loss of one match
  • Disqualification from the tournament
  • Disqualification from future tournaments
  • Disqualification from partnered tournaments
  • Prize Money Reduction

Punishments shall be at the Administration’s sole discretion.

9.1 Prizing

9.1.1 Prizes will be awarded to the (5) main Participants on the active tournament roster, designated by Team Captains when entering a tournament. These Players can not change after entry into a tournament. Prize payments may be split to include substitute Players within an active tournament roster.

9.1.2 Prize money will be paid by Team Liquid using USD ($) as currency.

9.2 Payment & Community Prize fulfillment details

9.2.1 Participants, who win prizes according to Section 9.1 will be contacted by Team Liquid Administrators via email to the email address provided when registering for the Tournament or through Discord. This can take up to one (1) month for us to collect prizing details. If you have not been contacted by an admin you are responsible for getting in touch with us. You can email us at no later than 30 days after the close of the tournament. The prize will be fulfilled within 90 days of a verified win.